#Stage 3ds max studio pro lighting how to#
3DS Max has all of the tools one would need to create such models, but learning how to use them, and in combination with one another to create exotic shapes, begins to get more complex. Things get more complex, though, when we need to start populating the room with furniture and objects that make it all come alive. And even most of the furniture in this scene is pretty simple, containing mostly box-like shapes with straight lines. And of course, we added the window itself. To it we added a slight setback area on the back wall where the window is. Push out an L-shape there for a dining area, knock out holes for windows and doors, maybe another hole in the ceiling that will later have a flight of stairs added beneath it, and so forth.įor example, in the 3D illustration at the top of the page, we have a room that is a simple box. The 'room' is often a terribly simple 3D geometry - more or less a hollow box, with any needed variations in shape. Just like visiting a Hollywood set, people are often surprised when they see the actual models that make up a 3D illustration. This is the step where we create the room and all of the furniture that goes into it. But more likely because 3ds Max is so well integrated into Autodesk's other architectural and AEC industry packages, such as AutoCAD and Revit, which dominate their respective and related markets.Ĭreating an interior room in 3D can be approached a number of ways, but it breaks down into the following general steps (regardless of the program you use): modelling, scene building (which predominantly includes texturing and lighting), and rendering the final image, followed (usually) by post-production. 3ds Max is the default standard bearer for such work, not because it can't be done in other 3D programs - it can.